NieR: Automata Hands-On Preview
NieR: Automata was not playable at the show, but what was was showcased on stage was plenty to make it up for that. The return of beloved characters from the first game was great, but when we saw actual gameplay, many jaws drop
Nier, which creative director Taro Yoko has stated is the direct follow-up to Drakengard 2, follows suit perfectly for what these games offer up. Nier might take place a thousand-plus years in the future, but that changes nothing. There could easily be a whole essay on how all the games are connected (there probably is), but that’s not what this article is about. The series is asking deep questions, questions that might not be as obvious at first. The series, for as wacky and bombastic as it can be, is a reflection on events taking place in our world and how "we" fit into that world. It flips over rocks that might be hiding something nasty and at other points opens doors most people never want to peer behind. Not everyone wants to look at these things, nor should they be forced to. For those who usually let curiosity get the best of them or are looking for a deeper understanding of something, it’s worth pulling back the veil.
Nier: Automata is a game fans of the series have been eagerly awaiting and even has a demo available. So what makes Nier so important and what does it have to offer gamers? Well, for one, the series is known for its dark tone (sorry Yoko) and almost horror-like storytelling with settings to match. The narrative of Nier and its parent game Drakengard have overly-depressing and somber narratives. Nothing good really happens in these games and it would be a safe bet that Nier: Automata will follow suit. The storytelling in these games is about as adult as they come (make sure kids aren’t around when playing). For anyone who hasn’t played the original Drakengard, go play it: it comes highly recommend. It wasn’t mind blowing by any means, but what it was doing for gaming was something drastically different.
Square Enix Japan doesn't seem to have trouble showing it off even in official promotional screenshots, as you can see below, and during the latest livestream, Producer Yosuke Saito even took some time to clarify that the white underwear worn by 2B isn't actually panties, but the bottom of a leot
While the demo we played only featured one boss fight against a giant buzz saw contraption, gamers should expect many more large-scale boss battle segments littered throughout NeiR: Automata . On top of that, Saito also confirmed that there are more mounts aside of previously revealed deer and boars, commenting cryptically that not every mount may be an animal. The addition of several difficulty options this time around will also make for an easier playthrough experience, a sharp contrast from the difficult-by-default original NieR Automata boss guide|Https://nierautomatafans.com/ . The game will also feature an 'Auto Mode' for those who fail to progress through the action sequences but still want to experience the st
What could upcoming PS4 exclusive game by Sony Bend Studio look like? While it still remains quite shrouded in mystery, industry insider Shinobi602 teased a bit and gave a few hints about what it could be about. If you're into survival, bikes and apocalypse; this might be of interest to
And that's it for this year's Tokyo Game Show. As usual, it was a ton of fun, with 49,536 steps walked on a bruised ankle (because some genius decided that it was fun to bump on me at full speed with an overloaded luggage cart at the airport). That said, the show doesn't end just yet on DualShockers, as we still have a metric ton of content to deliver. Look forward to it over the next few d
There is a really popular show for instance, Game of Thrones, well Drakengard was dealing with all themes presented in GoT long before it was popular. This game has it all, incest, child abuse, sadism and other heavy themes. It also has dragons, which are dealt with in a more realistic way than GoT. Fans of fantasy know Dragons are almost god-like beings, hell, in Dark Souls they’re immortal…. getting back on topic though. This series is known for pushing boundaries’. Drakengard was the first of its kind, a game doing something different that few games, especially beat ‘em ups were approaching. The storytelling in Drakengard was astounding. Drakengard, convey's a sense of permanence of choice that games can still struggle with today. Not that every game must have a rigid backbone to it, that wouldn’t make video games fun. It’s understanding the way the story is being told though that allows for the praise this game series deserves. Long story short, Drakengard tells a story in its own way, also knowing how to end a game. The same can be said for Nier. Even both game’s sequel game’s manage to keep things interesting while remaining in the realm of the weird.