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		<title>DamionHutcheon4 at 15:38, 19 April 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:38, 19 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment you manage to place your ship in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;position &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows you to bring down &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full broadside on an enemy while preventing them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot at the same time (&lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traditional maneuver that seamen call &quot;crossing the T&quot;), you&#039;ll feel like a god&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Try to resist &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;temptation to scream &quot;FIRE!!!&quot; into the mic if you can&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I couldn&#039;t.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A new year is right around the corner and with it comes &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slew of new games &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video game community is already giddily awaiting. Of course, there is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dreaded first quarter&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Usually&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyone familiar within the video game community knows that most triple A titles will be coming out sometime &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Q3, leaving Q1 looking &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit sparse. Just look at 2016 &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an example. Three major shooters all came out one after &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few weeks and it can create some discord; getting to all those games can be difficult&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With 2017 &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way, though, things are already looking a bit different. Q1 is looking &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fleshed out with titles and one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those titles is [https://Nierautomatafans.com/ nier automata patch Notes|Https://Nierautomatafans.com/]: Automata , not a triple A, but worth all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attention&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game will release in Japan for PS4 on February 23rd&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in North America on March 7th, and in Europe on March 10th, 2017&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A PC version is also scheduled &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come next year, but no release window has been announced for that one.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata &#039;s demo is finally running on our PS4 consoles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving everyone a taste of PlatinumGames&#039; signature action in a JRPG flavor. Not only it looks lovely and plays even better&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its promised PS4 Pro support&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The difference appears to &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less visible during cutscenes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where developers probably managed to squeeze a little more juice out &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard PS4 due to the controlled rendering environment&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bur it&#039;s still quite noticeable in elements like YoRHa 2B&#039;s hair.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a series&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it has managed to keep up with the times in good stride ( even &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it got weirder along &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way )&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nier and its predecessor Drakengard were both superb reflections of their time. Nier: Automata is already looking to address certain themes all &lt;/del&gt;too &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;familiar for the times right now. Again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giant leap into the future, possibly to speak on what technology means for the world. How it shapes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects our lives. It will be interesting to see where &lt;/del&gt;Automata &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goes because it will be the first game without human protagonist. Heroine 2B looks female&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but like her counterpart S9 (looks male), they are both fully functioning machines. Not &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single human thing about them, aside from looks (they both look dope)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It will also be a game without blood&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as far as what has been shown. Surprising as this series oozes blood; even &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shades in Nier spouted fountains of gore. Yet &lt;/del&gt;even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this design choice of focusing more on explosions than gore is important. Giving pause to thought&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maybe Nier: Automata is saying something about our world in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clever way that is built into its world&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In order to see the difference, we captured a few screenshots &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same situations within the demo both on a PS4 Pro and on a standard PS4 console, matching camera angles as well as possible and saving the shots &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lossless PNG to achieve &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best possible comparison&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This year&#039;s Square Enix E3 2016 presentation largely centered around Final Fantasy 15 , and rightfully so - the game took a decade to develop and has been heralded as one of the best JRPGs in recent memory. Unfortunately, however, and perhaps unjustly, that meant Platinum Games&#039; NieR: Automata took a backseat on the grandest gaming stage of them all. Ever since gamers caught a first look at NieR: Automata , they&#039;ve been intrigued by NieR: Automata &#039;s grim industrial world and mysterious android protagonist, and news about the upcoming title has been difficult to come&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During Square Enix’s E3 live coverage , &lt;/del&gt;NieR: Automata &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Director Taro Yoko&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Producer Yosuke Saito and Director Takahisa Taura provided lots &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information &lt;/del&gt;about the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title’s &lt;/del&gt;gameplay, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story, characters &lt;/del&gt;and more&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other hand, Square Enix mentioned better lighting and shadows definition for &lt;/del&gt;PS4 Pro, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but from what we &lt;/del&gt;can see in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comparison &lt;/del&gt;screenshots &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;above&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing the demo&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those improvements might &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;implemented &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the demo. That&#039;s quite understandable&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considering that we&#039;re still about two months from release.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another Pokémon is coming (well&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technically two but&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;..)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content keeps piling &lt;/del&gt;up. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From what &lt;/del&gt;we &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have seen so far&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destined &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kick everyone&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rear in the fall Japanese charts for the traditional couple &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;months.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Naval combat is absolutely fantastic&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s a mix &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collaboration&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tactical thinking &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old plain guts&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It definitely isn&#039;t limited &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just shooting your cannons. The helmsman&#039;s prowess and the coordination &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;men handling &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;angle of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sails to get the best out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the wind generate an extremely compelling gameplay mechanic.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Join androids 2B &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9S &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their ferocious battle to reclaim &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;machine-driven dystopia overrun by powerful machine lifeforms... &lt;/del&gt;NieR: Automata &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fresh take &lt;/del&gt;on the action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role-playing game genre that gracefully blends mesmerising action with a captivating sto&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demo for Nier: Automata follows two androids, 2B and 9S, inside of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive abandoned weapons factory &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is now run by machines . The player takes control of 2B as she (do androids have genders?) travels through this factory on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take out &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Goliath-class weapon&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Immediately upon playing this demo &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;familiarity of its predecessor is apparent&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2B has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;floating mechanical companion &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can provide fire power assistance as she battles &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;robotic enemies as they shoot &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;familiar orb projectiles&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nier was no slouch with a sword&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but watching 2B &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee combat is truly &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thing of beauty &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she is able to dispatch her enemies by using her blades with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finesse of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ballerina trained by ninjas&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The explosive action &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;screen is accompanied by a beautiful choral infused soundtrack, which was one of &lt;/ins&gt;the more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;memorable aspects &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Final Fantasy XV truly feels like a labor of love by an extremely dedicated development team&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that spared no effort to deliver the best experience possible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We really can&#039;t wait &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see the results on November 2&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During the livestream&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that you can watch below&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saw the game played &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different level s &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulty&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Easy, Normal, Hard and Very Hard will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available. Easy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hard and Very Hard were showcased in the video that you can see at the bottom &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post at 00:10:45&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;00:16:30 and 00:22:20 respectiv&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That will likely change in 2017, however&lt;/ins&gt;, if the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past few weeks have been any indiciation&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not &lt;/ins&gt;too &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long ago&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Square Enix announced that there would be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;link between Final Fantasy 15 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: &lt;/ins&gt;Automata , a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;statement that showed a strong belief in the latter&#039;s development progress&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Today&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer Platinum Games upped &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ante &lt;/ins&gt;even &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unleashing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 GB demo &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation Store&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The demo also got an updated description once it went l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This year&#039;s Square Enix E3 2016 presentation largely centered around Final Fantasy 15 , and rightfully so - the game took a decade to develop and has been heralded as one of the best JRPGs in recent memory. Unfortunately, however, and perhaps unjustly, that meant Platinum Games&#039; NieR: Automata took a backseat on the grandest gaming stage of them all. Ever since gamers caught a first look at NieR: Automata , they&#039;ve been intrigued by NieR: Automata &#039;s grim industrial world and mysterious android protagonist, and news about the upcoming title has been difficult to come&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;When &lt;/ins&gt;NieR: Automata &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was first announced &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans of the original game were excited to hear that the title was making an unexpected return thanks to Platinum Games. This week, Game Rant had a chance to go hands-on with an early build &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nier: Automata , speaking with the producers &lt;/ins&gt;about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel aims to fix the extensive &lt;/ins&gt;gameplay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problems of the original title&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while expanding the lore &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;universe from the first NieR that fans seemed to systematically love &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than crit&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlatinumGames opted to further utilize &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power of &lt;/ins&gt;PS4 Pro &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by implementing better visual effects&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as you &lt;/ins&gt;can see in the screenshots &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;below. Besides looking even smoother thanks to a motion blur effect (first picture), lighting will be more advanced (second picture)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including sharper god rays &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;atmospheric effects. Last&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;least, shadows will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much higher &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resolution (third picture)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showing small details like foliage and m&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As producer Yosuke Saito explains&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first step in the production of the sequel was all about making amends for the missteps of the first title&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As it turns out&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harsh reaction from critics about the original game&#039;s lacklustre action sequences is exactly what led Saito to team &lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Platinum Games this time around, a studio which had previously worked on Bayonetta and Metal Gear Solid: Revengeance &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;we &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;played a short period of the game in the boots of the android 2B&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the studio&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action experience was immediately apparent: combat felt very fluid, and it was easy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hack and slash with 2B&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sword as she jumped and dashed across a battlefield &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tin-can looking robotic enem&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata represents a big step forward for the series, as it attempts to correct the many mistakes that were made in the original NieR while also preserving its core sense of identity&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the original game praise its story and character development as its biggest selling points&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Nierautomatafans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ NieR Automata story guide|https://Nierautomatafans.com/]: Automata will have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carefully balance all &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innovations it is bringing to combat with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things that made &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first NieR memorable in spite &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its fl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The producer also confirmed that the game would be PS4 Pro optimized, and confirmed than an Xbox One release was on the cards depending on how NieR: Automata sales fair from the game&#039;s launch early next year. From our time with the game, the action sequences look to have heavily improved, and Platinum Games will be banking on an enveloping storyline &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smoother combat keeping fans hooked. While we have some concerns about large bland locations &lt;/ins&gt;and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack of cannon fodder enemy variety, it&#039;s clear that &lt;/ins&gt;NieR: Automata &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks like &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marked improved &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original, and &lt;/ins&gt;action &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPG fans should consider the title when it eventually releases across the gl&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DamionHutcheon4</name></author>
	</entry>
	<entry>
		<id>http://medicalsysconsult.com/aiassistant/index.php?title=NieR:_Automata_Demo_Now_Available_On_PS4&amp;diff=80912&amp;oldid=prev</id>
		<title>TameraLedbetter at 11:49, 19 April 2026</title>
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		<updated>2026-04-19T11:49:32Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:49, 19 April 2026&lt;/td&gt;
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&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demo we played only featured one boss fight against &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giant buzz saw contraption&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers should expect many more large-scale boss battle segments littered throughout NeiR: Automata &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On top &lt;/del&gt;of that, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saito also confirmed that &lt;/del&gt;there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are more mounts aside of previously revealed deer and boars&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;commenting cryptically &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not every mount may &lt;/del&gt;be an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;animal&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The addition &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several difficulty options this time around will also make for an easier playthrough experience&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sharp contrast from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult-by-default original NieR &lt;/del&gt;. The game will also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature an &#039;Auto Mode&#039; for those who fail &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;progress through the action sequences &lt;/del&gt;but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still want to experience the st&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;NieR: Automata &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;represents &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big step forward for the series, as it attempts to correct the many mistakes that were made &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the original NieR while also preserving its core sense of identity&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans of the original game praise its story &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character development as its biggest selling points&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and NieR: Automata will have to carefully balance all of the innovations &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is bringing to combat &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the things that made the first NieR memorable in spite &lt;/del&gt;of its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The difference appears to be less visible during cutscenes, where developers probably managed to squeeze a little more juice out of the standard PS4 due to the controlled rendering environment, bur it&#039;s still quite noticeable in elements like YoRHa 2B&#039;s hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In all our previous projects&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we sound designers made individual settings for echoes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exact shape of each area &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, since NieR&lt;/del&gt;: Automata &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes place in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more open world&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it would take a massive amount of work &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that way&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We’re aiming &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cut down on all that effort while creating a realistic soundscape for &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by using &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system that can manage echoes on the fly&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;Join androids 2B and 9S and their ferocious battle to reclaim &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;machine-driven dystopia overrun by powerful machine lifeforms&lt;/del&gt;... &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR&lt;/del&gt;: Automata is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fresh take on the action role-playing game genre &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gracefully blends mesmerising action with a captivating sto&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a tight&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closed space, sounds don’t echo very much. In &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide open room like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one above&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though, echoes last longer. Echoes also change depending on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;materials that make up an area: They’re louder when you’re surrounded by metal than when you’re surrounded by dirt, for example. Each area you explore &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game needs its own reverb settings &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get these echoes just right&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As usual we encourage you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allow &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pictures below load properly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since they&#039;re rather big files&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to avoid downloading them on mobile platforms if you&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limited data&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since &lt;/del&gt;they&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll eat it up rather fast.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is a really popular show for instance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thrones&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well Drakengard was dealing with all themes presented in GoT long before it was popular. This game has it all, incest, child abuse&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sadism &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other heavy themes. It also has dragons, which are dealt with in a &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realistic way than GoT&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans of fantasy know Dragons are almost god-like beings&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hell&lt;/del&gt;, in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dark Souls they’re immortal…. getting back on topic though. This series is known for pushing boundaries’. Drakengard was &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first of its kind&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game doing something different that few games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially beat ‘em ups were approaching. The storytelling &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Drakengard was astounding&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Drakengard, convey&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a sense of permanence of choice &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games can &lt;/del&gt;still &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;struggle with today&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not that every game must have a rigid backbone to it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that wouldn’t make video games fun&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s understanding &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way the story is being told though that allows for the praise this game series deserves&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Long story short&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Drakengard tells a story &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its own way, also knowing how to end a game. The same can be said &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nier. Even both game’s sequel game’s manage to keep things interesting while remaining in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realm &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the weird&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nier, which creative director Taro Yoko has stated &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the direct follow-up to Drakengard 2, follows suit perfectly for what these games offer up&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nier might take place &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thousand-plus years in the future, but that changes nothing. There could easily be a whole essay on how all the games are connected (there probably is), but that’s not what this article is about. The series is asking deep questions, questions that might not be as obvious at first. The series, for as wacky and bombastic as it can be&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a reflection on events taking place in our world &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how &quot;we&quot; fit into that world&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flips over rocks that might be hiding something nasty and at other points opens doors most people never want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;peer behind&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not everyone wants &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Nierautomatafans.com/ look at here] at these things, nor should they be forced to. For those who usually let curiosity &lt;/del&gt;get the best of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them or are looking for a deeper understanding of something, it’s worth pulling back &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;veil&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here’s a distinctive landscape! Rows &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rows of nearly identical housing units stretch across the desert as far as the eye can see. To be honest, I’m not crazy about having &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;draw the same thing out over and over again like this in 2D, so I started making this piece &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;digitally placing models of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buildings in 3D space and painting over &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. To keep it consistent &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the overall game world, I brightened the scene up and toned the colors way down until it’s nearly monochromatic.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The moment you manage to place your ship in a position that allows you to bring down a full broadside on an enemy while preventing them to shoot at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same time (&lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traditional maneuver that seamen call &quot;crossing the T&quot;)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll feel like a god. Try to resist the temptation to scream &quot;FIRE!!!&quot; into the mic if you can. I couldn&#039;t&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A new year is right around the corner and with it comes a slew &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new games &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the video game community is already giddily awaiting. Of course&lt;/ins&gt;, there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is the dreaded first quarter. Usually&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyone familiar within the video game community knows &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most triple A titles will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming out sometime in the Q3, leaving Q1 looking a bit sparse. Just look at 2016 as &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example. Three major shooters all came out one after the other for a few weeks and it can create some discord; getting to all those games can be difficult. With 2017 on the way, though, things are already looking a bit different&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Q1 is looking more fleshed out with titles and one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those titles is [https://Nierautomatafans.com/ nier automata patch Notes|Https://Nierautomatafans.com/]: Automata &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;triple A, but worth all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attention&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;The game will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release in Japan for PS4 on February 23rd, in North America on March 7th, and in Europe on March 10th, 2017. A PC version is &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scheduled &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come next year, &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no release window has been announced for that one.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NieR: Automata &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s demo is finally running on our PS4 consoles, giving everyone &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taste of PlatinumGames&#039; signature action &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a JRPG flavor&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only it looks lovely &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plays even better&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also comes &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least part &lt;/ins&gt;of its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;promised PS4 Pro support.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The difference appears to be less visible during cutscenes, where developers probably managed to squeeze a little more juice out of the standard PS4 due to the controlled rendering environment, bur it&#039;s still quite noticeable in elements like YoRHa 2B&#039;s hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a series&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it has managed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep up with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;times &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good stride ( even if it got weirder along &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way ). Nier and its predecessor Drakengard were both superb reflections of their time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nier&lt;/ins&gt;: Automata &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is already looking to address certain themes all too familiar for the times right now. Again, making &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giant leap into the future&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speak on what technology means for the world. How &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shapes and effects our lives&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It will be interesting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see where Automata goes because it will be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without human protagonist. Heroine 2B looks female, but like her counterpart S9 (looks male), they are both fully functioning machines. Not &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single human thing about them, aside from looks (they both look dope)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It will also be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game without blood, as far as what has been shown&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Surprising as this series oozes blood; even the shades in Nier spouted fountains of gore&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet even this design choice of focusing more on explosions than gore is important&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Giving pause to thought, maybe Nier&lt;/ins&gt;: Automata is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saying something about our world in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clever way &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is built into its world.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;order to see the difference&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we captured &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few screenshots of the same situations within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demo both on a PS4 Pro and on a standard PS4 console&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matching camera angles as well as possible and saving &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shots &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lossless PNG &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieve the best possible comparison&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;This year&#039;s Square Enix E3 2016 presentation largely centered around Final Fantasy 15 , and rightfully so - the game took a decade &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;develop and has been heralded as one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best JRPGs in recent memory. Unfortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perhaps unjustly, that meant Platinum Games&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata took a backseat &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the grandest gaming stage of them all. Ever since gamers caught a first look at NieR: Automata &lt;/ins&gt;, they&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve been intrigued by NieR: Automata &#039;s grim industrial world and mysterious android protagonist, and news about the upcoming title has been difficult to come&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During Square Enix’s E3 live coverage , NieR: Automata Director Taro Yoko&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Producer Yosuke Saito and Director Takahisa Taura provided lots &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information about the title’s gameplay&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters &lt;/ins&gt;and more.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On the other hand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Square Enix mentioned better lighting and shadows definition for PS4 Pro&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but from what we can see &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comparison screenshots above&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and playing the demo&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those improvements might not yet be implemented &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the demo&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite understandable, considering &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&#039;re &lt;/ins&gt;still &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about two months from release&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another Pokémon is coming (well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technically two but..&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;), and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content keeps piling up&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From what we have seen so far&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s destined to kick everyone&#039;s rear &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fall Japanese charts &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traditional couple &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;months&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Naval combat &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absolutely fantastic&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mix of collaboration&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tactical thinking &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old plain guts&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;definitely isn&#039;t limited &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just shooting your cannons&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The helmsman&#039;s prowess and the coordination of the men handling the angle of the sails &lt;/ins&gt;to get the best &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wind generate an extremely compelling gameplay mechanic&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&quot;Join androids 2B and 9S &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their ferocious battle &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reclaim a machine-driven dystopia overrun &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful machine lifeforms... NieR: Automata is a fresh take on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action role-playing game genre &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gracefully blends mesmerising action &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a captivating sto&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TameraLedbetter</name></author>
	</entry>
	<entry>
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		<title>SelenaHio16 at 09:16, 19 April 2026</title>
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		<updated>2026-04-19T09:16:19Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:16, 19 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;In a tight, closed space, sounds don’t echo very much. In a wide open room like the one above, though, echoes last longer. Echoes also change depending on the materials that make up an area: They’re louder when you’re surrounded by metal than when you’re surrounded by dirt, for example. Each area you explore in a game needs its own reverb settings to get these echoes just right.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This system sends signals out into the area around the player, and these signals provide information that helps determine how much reverb to use – what the walls are made of, how big the room is, and so on. The green dots in this image are the exact spots where these signals hit, but you won’t see them when you play NieR: Automata. They’re just there to help us debug the dynamic echo system!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As an animator first and foremost, there’s a lot you can’t help but want to leave in. But you’re not making a movie here – you’re making a game, and it has to be tight and responsive. The truest sign of a skilled game animator is their ability to make something great with the number of frames they’re given.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When NieR: Automata was first announced , fans of the original game were excited to hear that the title was making an unexpected return thanks to Platinum Games. This week, Game Rant had a chance to go hands-on with an early build of [https://nierautomatafans.com/ NieR Automata weapons|Https://nierautomatafans.Com/]: Automata , speaking with the producers about how the sequel aims to fix the extensive gameplay problems of the original title, while expanding the lore and universe from the first NieR that fans seemed to systematically love more than crit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Because it&#039;s an action RPG genre, there is a main story, but we do have side quests as well. While we do call them side quests, some of them actually have chapters within themselves as well. Some of them are actually really difficult. If you want to really complete everything, it might take from 25-30 hours of gameplay, and you might need to upgrade all your weapons and whatnot to complete the quests as well, so it may take longer than t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/del&gt;&amp;lt;br&amp;gt;While the demo we played only featured one boss fight against a giant buzz saw contraption, gamers should expect many more large-scale boss battle segments littered throughout NeiR: Automata . On top of that, Saito also confirmed that there are more mounts aside of previously revealed deer and boars, commenting cryptically that not every mount may be an animal. The addition of several difficulty options this time around will also make for an easier playthrough experience, a sharp contrast from the difficult-by-default original NieR . The game will also feature an &#039;Auto Mode&#039; for those who fail to progress through the action sequences but still want to experience the st&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game will release in Japan &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 on February 23rd&lt;/del&gt;, in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;North America on March 7th&lt;/del&gt;, and in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Europe on March 10th&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2017. A PC version is also scheduled &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come next year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but no release window has been announced for that one&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest information broadcasted by Square Enix , PS4 Pro and PS4 render &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respectively at native 1080p resolution (1920×1080) and 1600 x 900&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Considering that the difference between the two pixel counts isn&#039;t enormous&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I did not expect &lt;/del&gt;it to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be too prominent&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boy was I wrong&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans from the NieR franchise have been quite spoiled within the past two weeks. We got &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new trailer and some gameplay for PS4 exclusive &lt;/del&gt;NieR: Automata last &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;week&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new lovely screenshots and artwork were revealed in the latest issue of Weekly Famitsu&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Read the article if &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/del&gt;to get &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a better look at YoRHa No. 9 Type S and YoRHa Type A N0&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2. Also, if you would like to see the direct feed version of these beautiful assets, you can head over to this artic&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;What could upcoming PS4 exclusive game by Sony Bend Studio look like? While it still remains quite shrouded in mystery&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry insider Shinobi602 teased a bit &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gave a few hints about what it could be about. If &lt;/del&gt;you&#039;re &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into survival&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bikes and apocalypse; this might be of interest to &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The producer also confirmed that the &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be PS4 Pro optimized&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confirmed &lt;/del&gt;than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Xbox One release &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the cards depending on how NieR: Automata sales fair from &lt;/del&gt;the game&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch early next year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From our time with the &lt;/del&gt;game, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action sequences look to have heavily improved&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Platinum Games will be banking on an enveloping storyline and smoother combat keeping fans hooked. While we have some concerns about large bland locations and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack of cannon fodder enemy variety&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s clear that NieR: Automata looks like &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marked improved on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original, and action RPG fans should consider &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title when it eventually releases across the gl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s absolutely critical &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solid premise&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then playtest again and again to make sure you’re staying &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;track&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passersby usually assume we’re just playing games all day&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never suspecting how much blood&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sweat &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tears &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes…&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;While the red-eyed enemies did run the risk &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repetition, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game mixed up &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action with unique camera angles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;switching from a traditional 3D perspective &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;2D &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sidescroller. These transitions felt seamless&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the bold move to play &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;camera angles kept &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat from feeling too stale as 2B progressed to each new fighting location. She has several hack-and-slash attacks&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers can also utilize their floating pod companion to lay &lt;/del&gt;down &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bullets and trigger laser attacks from distance - something they&#039;ll have to do when enemies who can&#039;t be melee attacked enter the pict&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;While the demo we played only featured one boss fight against a giant buzz saw contraption, gamers should expect many more large-scale boss battle segments littered throughout NeiR: Automata . On top of that, Saito also confirmed that there are more mounts aside of previously revealed deer and boars, commenting cryptically that not every mount may be an animal. The addition of several difficulty options this time around will also make for an easier playthrough experience, a sharp contrast from the difficult-by-default original NieR . The game will also feature an &#039;Auto Mode&#039; for those who fail to progress through the action sequences but still want to experience the st&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;NieR: Automata represents a big step forward &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the series&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it attempts to correct the many mistakes that were made &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the original NieR while also preserving its core sense of identity. Fans of the original game praise its story and character development as its biggest selling points&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata will have to carefully balance all of the innovations it is bringing to combat with the things that made the first NieR memorable &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spite of its fl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The difference appears to be less visible during cutscenes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where developers probably managed to squeeze a little more juice out of the standard PS4 due &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the controlled rendering environment&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bur it&#039;s still quite noticeable in elements like YoRHa 2B&#039;s hair&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In all our previous projects, we sound designers made individual settings for echoes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fit &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exact shape of each area in &lt;/ins&gt;the game. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, since NieR: Automata takes place in a more open world&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would take a massive amount of work &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do it that way&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We’re aiming to cut down on all that effort while creating a realistic soundscape for the game by using a system that can manage echoes on the fly&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Join androids 2B and 9S and their ferocious battle &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reclaim &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;machine-driven dystopia overrun by powerful machine lifeforms... &lt;/ins&gt;NieR: Automata &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a fresh take on the action role-playing game genre that gracefully blends mesmerising action with a captivating sto&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a tight, closed space, sounds don’t echo very much. In a wide open room like the one above, though, echoes &lt;/ins&gt;last &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;longer&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Echoes also change depending on the materials that make up an area: They’re louder when you’re surrounded by metal than when you’re surrounded by dirt&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each area &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore in a game needs its own reverb settings &lt;/ins&gt;to get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these echoes just right&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As usual we encourage you to allow the pictures below load properly, since they&#039;re rather big files&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to avoid downloading them on mobile platforms if &lt;/ins&gt;you&#039;re &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on limited data&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since they&#039;ll eat it up rather fast.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is a really popular show for instance, Game of Thrones, well Drakengard was dealing with all themes presented in GoT long before it was popular. This &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has it all, incest, child abuse&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sadism &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other heavy themes. It also has dragons, which are dealt with in a more realistic way &lt;/ins&gt;than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GoT. Fans of fantasy know Dragons are almost god-like beings, hell, in Dark Souls they’re immortal…. getting back on topic though. This series is known for pushing boundaries’. Drakengard &lt;/ins&gt;was the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first of its kind, a &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doing something different that few games, especially beat ‘em ups were approaching. The storytelling in Drakengard was astounding. Drakengard, convey&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a sense of permanence of choice that games can still struggle with today&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not that every &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must have a rigid backbone to it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that wouldn’t make video games fun. It’s understanding &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way the story is being told though that allows for the praise this game series deserves. Long story short&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Drakengard tells &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story in its own way&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also knowing how to end &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. The same can be said for Nier. Even both game’s sequel game’s manage to keep things interesting while remaining in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realm of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weird.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nier, which creative director Taro Yoko has stated is the direct follow-up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Drakengard 2, follows suit perfectly for what these games offer up. Nier might take place &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thousand-plus years in the future&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that changes nothing. There could easily be a whole essay &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how all the games are connected (there probably is), but that’s not what this article is about&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The series is asking deep questions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;questions that might not be as obvious at first. The series&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for as wacky &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bombastic as &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be, is a reflection on events taking place in our world and how &quot;we&quot; fit into that world. It flips over rocks that might be hiding something nasty and at other points opens doors most people never want to peer behind. Not everyone wants to [https://Nierautomatafans.com/ look at here] at these things, nor should they be forced to. For those who usually let curiosity get the best of them or are looking for a deeper understanding of something, it’s worth pulling back the veil.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here’s a distinctive landscape! Rows and rows &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearly identical housing units stretch across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desert as far as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eye can see. To be honest&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m not crazy about having &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;draw the same thing out over and over again like this in &lt;/ins&gt;2D, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so I started making this piece by digitally placing models of the buildings in 3D space &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;painting over that. To keep it consistent &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall game world&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I brightened the scene up &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;toned the colors way &lt;/ins&gt;down &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until it’s nearly monochromatic.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SelenaHio16</name></author>
	</entry>
	<entry>
		<id>http://medicalsysconsult.com/aiassistant/index.php?title=NieR:_Automata_Demo_Now_Available_On_PS4&amp;diff=80706&amp;oldid=prev</id>
		<title>AnthonyOakes90 at 09:06, 19 April 2026</title>
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		<updated>2026-04-19T09:06:34Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:06, 19 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The beginning of the game was playable at the show&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it was absolutely fantastic&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The full thing isn&#039;t so far off&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and if this demo is any indication&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with further polish &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top of it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&#039;re &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real treat&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Those interested in checking &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what should be one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first big RPG releases of 2017 should head over to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation Store now to begin downloading their copy of the demo. First impressions matter a lot&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if the buzz surrounding the demo is any indication, NieR: Automata could be a sleeper hit waiting to happen - perhaps Square Enix and Platinum Games will be able to combine to top the former&#039;s incredible 2016 after &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;NieR: Automata was revealed by Square Enix back at E3 2015 , alongside the announcement &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bayonetta developer Platinum Games would be tasked with delivering some oomph &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. Revolving around a future world where humanity has been forced to flee to the Moon after a sudden attack from alien beings and mechanical life forms&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata tasks &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player with restoring order to the world&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the role of one of these android warriors&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It certainly sounds like the kind of high-octane action that Platinum Games is renowned &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment you manage to place your ship &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a position that allows &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to bring down a full broadside on an enemy while preventing &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to shoot at the same time (a traditional maneuver that seamen call &quot;crossing the T&quot;), &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll feel like a god&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Try &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resist &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;temptation to scream &quot;FIRE!!&lt;/del&gt;!&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; into the mic if you can. I couldn&#039;t.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;This year&#039;s Square Enix E3 2016 presentation largely centered around Final Fantasy 15 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and rightfully so - the game took &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decade &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;develop and has been heralded as one of the best JRPGs &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent memory&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, however&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perhaps unjustly, that meant Platinum Games&#039; NieR: Automata took &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;backseat on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grandest gaming stage &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them all&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ever since gamers caught a first look at NieR: Automata , they&#039;ve been intrigued by NieR: Automata &#039;s grim industrial world and mysterious android protagonist, and news about the upcoming title has been difficult to come&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans of the original &lt;/del&gt;NieR &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have always felt that the game &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unfairly overlooked&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and that 2010’s action RPG is one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hidden gems of the last console generation. When another &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the franchise in the form of NieR: Automata was revealed at E3 2015, many &lt;/del&gt;were excited &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about what &lt;/del&gt;the title &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would bring when it saw release. Now, publisher Square Enix and developer &lt;/del&gt;Platinum Games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have perhaps revealed what the sequel may have in store&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through videos released in the wake &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new &lt;/del&gt;[https://nierautomatafans.com/ NieR Automata &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Patch Notes&lt;/del&gt;|Https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nierautomatafans&lt;/del&gt;.Com/] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;took place on April&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;YS: We &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been asked this before during other interviews at Gamescom&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been telling everyone that &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be &lt;/del&gt;25 hours, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because that&#039;s just how I felt. But when I told that &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my Japanese staff yesterday night, they were like &quot;no&lt;/del&gt;, it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll probably &lt;/del&gt;take &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a lot &lt;/del&gt;longer than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;th&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR&lt;/del&gt;: Automata &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was not playable at the show&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but what was was showcased on stage was plenty to make it up for &lt;/del&gt;that. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beloved characters &lt;/del&gt;from the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was great, &lt;/del&gt;but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when we saw actual gameplay, many jaws drop&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The second video, meanwhile, gives a glimpse at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s protagonist, an android named 2B. &lt;/del&gt;Square Enix &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had previously revealed the character&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this is perhaps &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most in-depth look those excited about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title have received so far. There’s one catch, however – &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video is in Japanese&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so those who don’t speak the language might &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get much out of &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, aside from a look at the character’s design&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those interested can catch the video on YouTube, courtesy of user xenosaga7 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first part of the gameplay video, meanwhile, is embedded be&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As usual&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mind that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list below (or &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;least most of it) represents our personal feelings &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taste&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s perfectly ok &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disagree&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and should feel free &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;express your own winners in the comme&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In an action &lt;/del&gt;game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the response time between when &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player pushes a button &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when their attack is performed has to feel great. To improve this response time, we use &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special tool to fine-tune when each animation can &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;canceled &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other actions&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occasionally even make subtle adjustments &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their total speed. We have to be careful, though – if the animators catch us changing the speed too much, they get pretty mad…&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That description is consistent with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development narrative that has been told by Platinum Games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio often emphasizing in press releases that it wants &lt;/del&gt;NieR: Automata &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to redeem &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original &lt;/del&gt;game&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;failures&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The demo&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is available for free, features &lt;/del&gt;action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat that is more akin &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bayonetta than a traditional action-RPG&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the early response from those who &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gotten their hands on the demo is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;positive one. That&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good news for Platinum Games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer would like &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring NieR: Automata &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One as well if there is enough demand for&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s a strategy RPG&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;God Wars definitely qualifies as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best strategy &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at Tokyo Game show&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While visuals aren&#039;t exactly its strong point (besides the high quality art &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character design), &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game appears &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be an extremely solid entrance in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it does so coming very much &lt;/del&gt;from the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left fi&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a tight, closed space&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sounds don’t echo very much&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a wide open room like the one above&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;echoes last longer. Echoes also change depending &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the materials that make up an area: They’re louder when you’re surrounded by metal than when you’re surrounded by dirt&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example. Each area you explore &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game needs its own reverb settings to get these echoes just right&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This system sends signals &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these signals provide information &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helps determine how much reverb &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use – what &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walls are made of&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how big &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;room is&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and so &lt;/ins&gt;on. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;green dots &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this image are the exact spots where these signals hit, but &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won’t see &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play NieR: Automata&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They’re just there &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help us debug &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dynamic echo system&lt;/ins&gt;!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As an animator first and foremost&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot you can’t help but want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leave &lt;/ins&gt;in. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But you’re not making a movie here – you’re making a game&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it has to be tight and responsive. The truest sign of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skilled game animator is their ability to make something great with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frames they’re given&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/ins&gt;NieR&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Automata &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first announced &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original &lt;/ins&gt;game were excited &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to hear that &lt;/ins&gt;the title &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was making an unexpected return thanks to &lt;/ins&gt;Platinum Games&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This week&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Rant had a chance to go hands-on with an early build &lt;/ins&gt;of [https://nierautomatafans.com/ NieR Automata &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons&lt;/ins&gt;|Https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nierautomatafans&lt;/ins&gt;.Com/]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Automata , speaking with the producers about how the sequel aims to fix the extensive gameplay problems of the original title, while expanding the lore and universe from the first NieR &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans seemed to systematically love more than crit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because it&#039;s an action RPG genre, there is a main story, but we do &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side quests as well. While we do call them side quests&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of them actually &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chapters within themselves as well. Some of them are actually really difficult. If you want to really complete everything, &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might take from &lt;/ins&gt;25&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-30 &lt;/ins&gt;hours &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of gameplay&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and you might need to upgrade all your weapons and whatnot &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete the quests as well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/ins&gt;take longer than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the demo we played only featured one boss fight against a giant buzz saw contraption, gamers should expect many more large-scale boss battle segments littered throughout NeiR&lt;/ins&gt;: Automata &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. On top of that, Saito also confirmed that there are more mounts aside of previously revealed deer and boars&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;commenting cryptically &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not every mount may be an animal&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several difficulty options this time around will also make for an easier playthrough experience, a sharp contrast &lt;/ins&gt;from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult-by-default original NieR . The &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will also feature an &#039;Auto Mode&#039; for those who fail to progress through the action sequences &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still want to experience the st&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game will release in Japan for PS4 on February 23rd, in North America on March 7th, and in Europe on March 10th, 2017. A PC version is also scheduled to come next year, but no release window has been announced for that one.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest information broadcasted by &lt;/ins&gt;Square Enix , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 Pro and PS4 render &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game respectively at native 1080p resolution (1920×1080) and 1600 x 900. Considering that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difference between &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two pixel counts isn&#039;t enormous&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I did &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expect &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be too prominent&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boy was I wrong&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans from the NieR franchise have been quite spoiled within the past two weeks. We got to see a new trailer and some gameplay for PS4 exclusive NieR: Automata last week. This time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new lovely screenshots and artwork were revealed &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest issue of Weekly Famitsu. Read the article if you want to get a better look &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;YoRHa No. 9 Type S &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;YoRHa Type A N0&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2. Also, if you would like &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see the direct feed version of these beautiful assets&lt;/ins&gt;, you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head over &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this artic&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What could upcoming PS4 exclusive &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by Sony Bend Studio look like? While it still remains quite shrouded in mystery&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry insider Shinobi602 teased &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gave &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few hints about what it could &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about. If you&#039;re &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survival&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bikes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apocalypse; this might be of interest &lt;/ins&gt;to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The producer also confirmed that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game would be PS4 Pro optimized&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and confirmed than an Xbox One release was on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cards depending on how &lt;/ins&gt;NieR: Automata &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sales fair from &lt;/ins&gt;the game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch early next year&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From our time with the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;action &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequences look &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have heavily improved&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Platinum Games will be banking on an enveloping storyline and smoother combat keeping fans hooked. While we &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some concerns about large bland locations and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack of cannon fodder enemy variety, it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear that NieR: Automata looks like a marked improved on the original&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and action RPG fans should consider the title when it eventually releases across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s absolutely critical &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start with a solid premise, then playtest again and again &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure you’re staying on track. Passersby usually assume we’re just playing games all day, never suspecting how much blood, sweat and tears it takes…&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the red-eyed enemies did run the risk of repetition&lt;/ins&gt;, the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mixed up the action with unique camera angles, switching from a traditional 3D perspective to a 2D sidescroller&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These transitions felt seamless, &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bold move &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play with camera angles kept &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat from feeling too stale as 2B progressed to each new fighting location. She has several hack-and-slash attacks&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers can also utilize their floating pod companion to lay down bullets and trigger laser attacks &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance - something they&#039;ll have to do when enemies who can&#039;t be melee attacked enter &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pict&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AnthonyOakes90</name></author>
	</entry>
	<entry>
		<id>http://medicalsysconsult.com/aiassistant/index.php?title=NieR:_Automata_Demo_Now_Available_On_PS4&amp;diff=80677&amp;oldid=prev</id>
		<title>AlejandrinaPerki at 08:54, 19 April 2026</title>
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		<updated>2026-04-19T08:54:04Z</updated>

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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooter category &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crowded this year&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the competition &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very close. Ultimately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefiel 1 narrowly came back &lt;/del&gt;on top &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from at least four games that would have been worthy &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the award&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That description is consistent with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development narrative that has been told by Platinum Games, with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio often emphasizing in press releases that it wants NieR: Automata &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;redeem &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original game&#039;s failures&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The demo, which is available for free, features action combat that is more akin to Bayonetta than &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traditional action-RPG&lt;/del&gt;, and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early response from those who have gotten their hands on &lt;/del&gt;the demo is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;positive one. That&#039;s good news for &lt;/del&gt;Platinum Games&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as the developer would like &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring NieR: Automata &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One as well if there is enough demand for&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But alas&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we have only one award &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Battlefield 1 &#039;s absolutely stunning and extremely fun desert map brings it home. And &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horses... oh &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horses... They&#039;re unbelievably fun. If you see one available &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield, grab it&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As usual, remember &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;winners below reflect our personal feelings and opinions. It&#039;s perfectly ok if you disagree, and have your own list. As &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matter of fact&lt;/del&gt;, feel &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post it in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comments&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The world of Nier: Automata appears to be more technologically advanced than its predecessor. &lt;/del&gt;This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shouldn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t be too surprising as this title takes place 9929 years into the future&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though things appear to have fallen into disrepair since &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last time players got &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visit this world. Instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a wise cracking spell book 2B has a floating gun turret&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The NPC android that assists 2B during her mission&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9S&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty sweet flying apparatus that is equipped for battle&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Humans are no longer on Earth&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the androids left behind are at war. The factory where the demo takes place is enormous&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is completely overrun by hostile machines.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That will likely change &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2017&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however, if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past few weeks have been any indiciation&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not too long ago&lt;/del&gt;, Square Enix &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announced that there would be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;link between Final Fantasy 15 and &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nierautomatafans&lt;/del&gt;.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nier automata strategy&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nierautomatafans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/del&gt;/]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Automata , a statement &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showed a strong belief in the latter&#039;s development progress. Today, developer Platinum Games upped the ante even further, unleashing a 4.4 GB demo of NieR: Automata in the PlayStation Store. The demo also got an updated description once it went l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;YS: We have been asked this before during other interviews at Gamescom, and I have been telling everyone that it would be 25 hours, because that&#039;s just how I felt. But when I told that to my Japanese staff yesterday night, they were like &quot;no, it&#039;ll probably take a lot longer than th&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The demo for Nier&lt;/del&gt;: Automata &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;follows two androids&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2B and 9S, inside of a massive abandoned weapons factory &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is now run by machines &lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player takes control &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2B as she (do androids have genders?) travels through this factory on a mission to take out a Goliath-class weapon. Immediately upon playing this demo &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;familiarity of its predecessor is apparent. 2B has a floating mechanical companion that can provide fire power assistance as she battles the robotic enemies as they shoot the familiar orb projectiles. Nier &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no slouch with a sword&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;watching 2B in melee combat is truly a thing of beauty as she is able to dispatch her enemies by using her blades with the finesse of a ballerina trained by ninjas. The explosive action on screen is accompanied by a beautiful choral infused soundtrack&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which was one of the more memorable aspects of the original.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Giuseppe Nelva: &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soundtrack has always been very important in NieR &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and in fact you even held &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concert a few months ago in Tokyo: what kind of inspiration and philosophy you you &lt;/del&gt;had &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while composing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;music for NieR: Automata &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NieR was a charming game&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata seems to have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential to surpass it &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basically every aspect&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With PlatinumGames providing its trademark stylish action&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Akihiko Yoshida bringing his beautiful character design&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keiichi Okabe&#039;s music and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visionary direction &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yoko Taro&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pieces are really starting to fall in place&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those interested &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;checking out what should be one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first big RPG releases &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2017 &lt;/del&gt;should &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head over &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation Store now to begin downloading their copy of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demo. First impressions matter &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if the buzz surrounding the demo &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any indication&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata could be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sleeper hit waiting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happen &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perhaps Square Enix &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Platinum Games will be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combine &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;former&#039;s incredible 2016 after &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Biggert Shocker award goes to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really surprised us. Final Fantasy XV did. Considering that it &lt;/del&gt;has been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delayed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you would expect &lt;/del&gt;it to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a bit rough around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;edges, but it simply isn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;YS: You won&#039;t need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side quests to reach &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ending&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous title we&#039;ll have multiple endings, so if you really want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find out the truth of the game, then you&#039;ll probably have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do the side que&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata represents &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big step forward for the series&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it attempts to correct &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many mistakes that were made in the original NieR while also preserving &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core sense of identity. Fans of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original game praise its story &lt;/del&gt;and character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development as its biggest selling points&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and NieR: Automata will have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carefully balance all of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innovations &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is bringing to combat with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things that made the first NieR memorable in spite of its fl&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning of the game &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playable at the show&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absolutely fantastic. The full thing isn&#039;t so far off&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and if this demo is any indication&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with further polish &lt;/ins&gt;on top of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it, we&#039;re in for a real treat&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those interested in checking out what should be one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first big RPG releases of 2017 should head over to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation Store now &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;begin downloading their copy of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demo&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First impressions matter &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buzz surrounding &lt;/ins&gt;the demo is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any indication, NieR: Automata could be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sleeper hit waiting to happen - perhaps Square Enix and &lt;/ins&gt;Platinum Games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combine &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top the former&#039;s incredible 2016 after &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata was revealed by Square Enix back at E3 2015 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alongside the announcement that Bayonetta developer Platinum Games would be tasked with delivering some oomph to the game. Revolving around a future world where humanity has been forced to flee &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Moon after a sudden attack from alien beings and mechanical life forms&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata tasks &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player with restoring order to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world, taking &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role of one of these android warriors&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It certainly sounds like the kind of high-octane action that Platinum Games is renowned &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The moment you manage to place your ship in a position &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows you to bring down a full broadside on an enemy while preventing them to shoot at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same time (&lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traditional maneuver that seamen call &quot;crossing the T&quot;)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll &lt;/ins&gt;feel &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like a god. Try to resist the temptation &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scream &quot;FIRE!!!&quot; into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mic if you can. I couldn&#039;t&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Square Enix E3 2016 presentation largely centered around Final Fantasy 15 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and rightfully so - &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game took a decade &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;develop and has been heralded as one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best JRPGs in recent memory&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, however&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and perhaps unjustly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that meant Platinum Games&#039; NieR: Automata took &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;backseat on the grandest gaming stage of them all&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ever since gamers caught a first look at NieR: Automata &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&#039;ve been intrigued by NieR: Automata &#039;s grim industrial world &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mysterious android protagonist&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;news about the upcoming title has been difficult to come&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans of the original NieR have always felt that the game was unfairly overlooked, and that 2010’s action RPG is one of the hidden gems of the last console generation. When another game in the franchise &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the form of NieR: Automata was revealed at E3 2015&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many were excited about what &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title would bring when it saw release&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;publisher &lt;/ins&gt;Square Enix &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and developer Platinum Games have perhaps revealed what the sequel may have in store, through videos released in the wake of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nierautomatafans&lt;/ins&gt;.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR Automata Patch Notes&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nierautomatafans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com&lt;/ins&gt;/] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;took place on April&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;YS: We have been asked this before during other interviews at Gamescom, and I have been telling everyone that it would be 25 hours, because that&#039;s just how I felt. But when I told that to my Japanese staff yesterday night, they were like &quot;no, it&#039;ll probably take a lot longer than th&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;NieR&lt;/ins&gt;: Automata &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was not playable at the show&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but what was was showcased on stage was plenty to make it up for &lt;/ins&gt;that. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beloved characters from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first game &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when we saw actual gameplay&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many jaws drop&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second video, meanwhile&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gives &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glimpse at the game’s protagonist, an android named 2B. Square Enix &lt;/ins&gt;had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previously revealed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is perhaps &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most &lt;/ins&gt;in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-depth look those excited about the title have received so far&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s one catch&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however – the video is in Japanese&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so those who don’t speak &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;language might not get much out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aside from a look at the character’s design. Those interested can catch &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video on YouTube, courtesy of user xenosaga7 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first part of the gameplay video, meanwhile, is embedded be&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As usual, keep &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mind that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list below (or at least most &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it) represents our personal feelings and taste. It&#039;s perfectly ok to disagree, and you can and &lt;/ins&gt;should &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel free &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;express your own winners in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In an action game, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;response time between when a player pushes &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;button &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when their attack &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;performed has to feel great. To improve this response time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we use &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special tool &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fine&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tune when each animation can be canceled into other actions, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occasionally even make subtle adjustments &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their total speed. We have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be careful, though – if the animators catch us changing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speed too much, they get pretty mad…&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That description is consistent with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development narrative &lt;/ins&gt;that has been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;told by Platinum Games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the studio often emphasizing in press releases that &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wants NieR: Automata &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;redeem &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original game&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s failures&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The demo, which is available for free, features action combat that is more akin &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bayonetta than a traditional action-RPG, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early response from those who have gotten their hands on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demo is a positive one. That&#039;s good news for Platinum Games&lt;/ins&gt;, as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer would like &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring NieR: Automata &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One as well if there is enough demand for&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While it&#039;s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strategy RPG&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;God Wars definitely qualifies &lt;/ins&gt;as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best strategy game at Tokyo Game show. While visuals aren&#039;t exactly &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strong point (besides &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high quality art &lt;/ins&gt;and character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;design)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game appears &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be an extremely solid entrance in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre, and &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does so coming very much from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left fi&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlejandrinaPerki</name></author>
	</entry>
	<entry>
		<id>http://medicalsysconsult.com/aiassistant/index.php?title=NieR:_Automata_Demo_Now_Available_On_PS4&amp;diff=80553&amp;oldid=prev</id>
		<title>SteveOKeeffe3 at 06:59, 19 April 2026</title>
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		<updated>2026-04-19T06:59:20Z</updated>

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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revealed by Square Enix &lt;/del&gt;back at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2015 , alongside &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announcement &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bayonetta developer &lt;/del&gt;Platinum Games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be tasked &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivering some oomph &lt;/del&gt;to the game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Revolving around &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future world where humanity has been forced &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flee &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moon after &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sudden attack from alien beings and mechanical life forms&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR&lt;/del&gt;: Automata &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tasks &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player with restoring order &lt;/del&gt;to the world, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role of one of these android warriors&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It certainly sounds like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind of high-octane action that Platinum Games &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;renowned &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During &lt;/del&gt;Square &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enix’s E3 live coverage , NieR&lt;/del&gt;: Automata &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Director Taro Yoko&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Producer Yosuke Saito and Director Takahisa Taura provided lots of information about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title’s gameplay&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters and more&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The demo for Nier: Automata follows two androids, 2B and 9S, inside of a massive abandoned weapons factory that is now run by machines . The player takes control of 2B as she (do androids have genders?) travels through this factory on a mission to take out a Goliath-class weapon. Immediately upon playing this demo the familiarity of its predecessor is apparent. 2B has a floating mechanical companion that can provide fire power assistance as she battles the robotic enemies as they shoot the familiar orb projectiles. Nier was no slouch with a sword, but watching 2B in melee combat is truly a thing of beauty as she is able to dispatch her enemies by using her blades with the finesse of a ballerina trained by ninjas. The explosive action on screen is accompanied by a beautiful choral infused soundtrack, which was one of the more memorable aspects of the original.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On paper&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nier sounds like a strange game. It&#039;s an action RPG where the player controls the titular protagonist who is on a quest to cure his daughter Yonah from a disease called Black Scrawl &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes place 1312 years after the year 2049. Nier is accompanied by a talking floating book known as Grimoire Weiss, &quot;female&quot; warrior Kaine with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mouth that could make &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sailor blush, and Emil, who has something &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;common with gorgons and ends up looking like something retrieved from the nether regions of Tim Burton&#039;s mind. This game is actually about as weird as it sounds, but that is part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the charm that has made the title nier &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dier to many gamers. The emotional story, memorable characters, humorous dialog and fantastic soundtrack have made it a cult hit among action RPG fans, and because of this there is a certain level of excitement over &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming Nier&lt;/del&gt;: Automata&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which recently received a playable demo.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The second video, meanwhile, gives &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glimpse at the game’s protagonist, an android named 2B. Square Enix had previously revealed the character&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is perhaps &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most &lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-depth look those excited about the title have received so far&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s one catch&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however – the video is in Japanese&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so those who don’t speak &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;language might not get much out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aside from a look at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character’s design&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those interested can catch the video on YouTube, courtesy of user xenosaga7 . The first part of the gameplay video, meanwhile, is embedded be&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Those interested in checking out what should be one of the first big RPG releases of 2017 should head over to the PlayStation Store now to begin downloading their copy of the demo. First impressions matter a lot, and if the buzz surrounding the demo is any indication, NieR: Automata could be a sleeper hit waiting to happen - perhaps Square Enix and Platinum Games will be able to combine to top the former&#039;s incredible 2016 after &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9S isn&#039;t really a close friends with the protagonist 2B, they&#039;re more like acquaintances. 2B is a battle-type android, while 9S is a scanner-type. &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way they control when you play them is slightly different due &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their abilities. Their movements are about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same, though&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The world of [https://Nierautomatafans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com nier automata Walkthrough|https://nierautomatafans.com/]: Automata appears &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more technologically advanced than its predecessor. This shouldn&#039;t be too surprising as this title takes place 9929 years into the future, though things appear to have fallen into disrepair since the last time players got to visit this world. Instead of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wise cracking spell book 2B has a floating gun turret. The NPC android that assists 2B during her mission, 9S, has a pretty sweet flying apparatus that is equipped for battle. Humans are no longer on Earth, and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;androids left behind are at war. The factory where the demo takes place is enormous&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and is completely overrun by hostile machines&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Square Enix Japan doesn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seem &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have trouble showing it off even in official promotional screenshots&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can see below, and during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest livestream&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Producer Yosuke SaitoÂ even took some time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clarify that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;white underwear worn by 2B isn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t actually panties, but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bottom of a leot&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The demo for Nier&lt;/del&gt;: Automata &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is contained to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission inside the factory and took about an hour &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete, though 45 minutes is probably more accurate if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player isn&#039;t constantly taking screenshots. During the demo 2B has only one companion &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only communicates with her a few times. The humorous bickering among NPCs in Nier was something enjoyable about that game, but I must stress that just because it was absent &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demo does not mean anything regarding &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absence or inclusion in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final &lt;/del&gt;game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it would be disappointing if we do not get anything comparable to Grimoire Weiss &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kaine going back and forth. Nier is a personal favorite from the previous console generation, but looking at it objectively, it did &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few rough edges. A game cannot be judged on a single level demo, but the content &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demo indicates that Nier: Automata will present a world that &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different from its predecessor but will retain its essence but &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more refinement. The odd motif of covered eyes seems like it will be more prominent, and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;graphics look to be of a much higher relative quality than &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original. The overall soundtrack cannot be judged based on a single level, but what was included &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the demo sounded like the natural progression &lt;/del&gt;of its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;predecessor&#039;s score. So nier, far, wherever you are , if you were a fan of Nier, this demo indicates that we can be optimistic about the upcoming sequel.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The shooter category was crowded this year, and the competition &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very, very close. Ultimately, Battlefiel 1 narrowly came &lt;/ins&gt;back &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on top from &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;least four games that would have been worthy of the award.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That description is consistent with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development narrative &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been told by &lt;/ins&gt;Platinum Games&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the studio often emphasizing in press releases that it wants NieR: Automata &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;redeem &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s failures&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The demo, which is available for free, features action combat that is more akin to Bayonetta than a traditional action-RPG, and the early response from those who have gotten their hands on the demo is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;positive one. That&#039;s good news for Platinum Games, as the developer would like to bring NieR: Automata &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One as well if there is enough demand for&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But alas, we have only one award &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give, and Battlefield 1 &#039;s absolutely stunning and extremely fun desert map brings it home. And the horses... oh the horses... They&#039;re unbelievably fun. If you see one available on the battlefield, grab it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As usual, remember that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;winners below reflect our personal feelings and opinions. It&#039;s perfectly ok if you disagree, and have your own list. As &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matter of fact&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel free to post it in the comments.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The world of Nier&lt;/ins&gt;: Automata &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appears to be more technologically advanced than its predecessor. This shouldn&#039;t be too surprising as this title takes place 9929 years into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future, though things appear &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have fallen into disrepair since &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last time players got to visit this &lt;/ins&gt;world&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Instead of a wise cracking spell book 2B has a floating gun turret. The NPC android that assists 2B during her mission&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9S, has a pretty sweet flying apparatus that is equipped for battle. Humans are no longer &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Earth, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;androids left behind are at war&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The factory where &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demo takes place is enormous, and &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completely overrun by hostile machines.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;That will likely change in 2017, however, if the past few weeks have been any indiciation. Not too long ago, &lt;/ins&gt;Square &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enix announced that there would be a link between Final Fantasy 15 and [https://Nierautomatafans.com/ nier automata strategy|https://nierautomatafans.com/]&lt;/ins&gt;: Automata , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a statement that showed a strong belief in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter&#039;s development progress. Today&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer Platinum Games upped the ante even further&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unleashing a 4.4 GB demo of NieR: Automata in the PlayStation Store&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The demo also got an updated description once it went l&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;YS: We have been asked this before during other interviews at Gamescom, and I have been telling everyone that it would be 25 hours, because that&#039;s just how I felt. But when I told that to my Japanese staff yesterday night, they were like &quot;no, it&#039;ll probably take a lot longer than th&lt;/ins&gt;&amp;lt;br&amp;gt;The demo for Nier: Automata follows two androids, 2B and 9S, inside of a massive abandoned weapons factory that is now run by machines . The player takes control of 2B as she (do androids have genders?) travels through this factory on a mission to take out a Goliath-class weapon. Immediately upon playing this demo the familiarity of its predecessor is apparent. 2B has a floating mechanical companion that can provide fire power assistance as she battles the robotic enemies as they shoot the familiar orb projectiles. Nier was no slouch with a sword, but watching 2B in melee combat is truly a thing of beauty as she is able to dispatch her enemies by using her blades with the finesse of a ballerina trained by ninjas. The explosive action on screen is accompanied by a beautiful choral infused soundtrack, which was one of the more memorable aspects of the original.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;**Giuseppe Nelva: The soundtrack has always been very important in NieR &lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in fact you even held &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concert &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few months ago &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tokyo: what kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inspiration &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;philosophy you you had while composing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;music for NieR&lt;/ins&gt;: Automata &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charming game&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata seems to have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential to surpass it &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basically every aspect&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With PlatinumGames providing its trademark stylish action&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Akihiko Yoshida bringing his beautiful character design&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keiichi Okabe&#039;s music and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visionary direction &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yoko Taro&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pieces are really starting to fall in place&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Those interested in checking out what should be one of the first big RPG releases of 2017 should head over to the PlayStation Store now to begin downloading their copy of the demo. First impressions matter a lot, and if the buzz surrounding the demo is any indication, NieR: Automata could be a sleeper hit waiting to happen - perhaps Square Enix and Platinum Games will be able to combine to top the former&#039;s incredible 2016 after &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Biggert Shocker award goes &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that really surprised us&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Final Fantasy XV did&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Considering that it has been delayed, you would expect it &lt;/ins&gt;to be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit rough around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;edges&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it simply isn&#039;t&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;YS: You won&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do the side quests to reach the ending&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous title we&#039;ll have multiple endings&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so if you really want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find out the truth of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, then you&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll probably have to do &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side que&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR&lt;/ins&gt;: Automata &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;represents a big step forward for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series, as it attempts &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;correct &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many mistakes &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were made &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original NieR while also preserving &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core sense of identity. Fans of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;praise its story and character development as its biggest selling points&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NieR: Automata will &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to carefully balance all &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innovations it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bringing to combat &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things that made &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first NieR memorable &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spite &lt;/ins&gt;of its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fl&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SteveOKeeffe3</name></author>
	</entry>
	<entry>
		<id>http://medicalsysconsult.com/aiassistant/index.php?title=NieR:_Automata_Demo_Now_Available_On_PS4&amp;diff=80003&amp;oldid=prev</id>
		<title>JenniPuglisi22: Created page with &quot;&lt;br&gt;NieR: Automata was revealed by Square Enix back at E3 2015 , alongside the announcement that Bayonetta developer Platinum Games would be tasked with delivering some oomph to the game. Revolving around a future world where humanity has been forced to flee to the Moon after a sudden attack from alien beings and mechanical life forms, NieR: Automata tasks the player with restoring order to the world, taking on the role of one of these android warriors. It certainly soun...&quot;</title>
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		<updated>2026-04-18T12:44:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;NieR: Automata was revealed by Square Enix back at E3 2015 , alongside the announcement that Bayonetta developer Platinum Games would be tasked with delivering some oomph to the game. Revolving around a future world where humanity has been forced to flee to the Moon after a sudden attack from alien beings and mechanical life forms, NieR: Automata tasks the player with restoring order to the world, taking on the role of one of these android warriors. It certainly soun...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;NieR: Automata was revealed by Square Enix back at E3 2015 , alongside the announcement that Bayonetta developer Platinum Games would be tasked with delivering some oomph to the game. Revolving around a future world where humanity has been forced to flee to the Moon after a sudden attack from alien beings and mechanical life forms, NieR: Automata tasks the player with restoring order to the world, taking on the role of one of these android warriors. It certainly sounds like the kind of high-octane action that Platinum Games is renowned &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;During Square Enix’s E3 live coverage , NieR: Automata Director Taro Yoko, Producer Yosuke Saito and Director Takahisa Taura provided lots of information about the title’s gameplay, story, characters and more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The demo for Nier: Automata follows two androids, 2B and 9S, inside of a massive abandoned weapons factory that is now run by machines . The player takes control of 2B as she (do androids have genders?) travels through this factory on a mission to take out a Goliath-class weapon. Immediately upon playing this demo the familiarity of its predecessor is apparent. 2B has a floating mechanical companion that can provide fire power assistance as she battles the robotic enemies as they shoot the familiar orb projectiles. Nier was no slouch with a sword, but watching 2B in melee combat is truly a thing of beauty as she is able to dispatch her enemies by using her blades with the finesse of a ballerina trained by ninjas. The explosive action on screen is accompanied by a beautiful choral infused soundtrack, which was one of the more memorable aspects of the original.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On paper, Nier sounds like a strange game. It&amp;#039;s an action RPG where the player controls the titular protagonist who is on a quest to cure his daughter Yonah from a disease called Black Scrawl and takes place 1312 years after the year 2049. Nier is accompanied by a talking floating book known as Grimoire Weiss, &amp;quot;female&amp;quot; warrior Kaine with a mouth that could make a sailor blush, and Emil, who has something in common with gorgons and ends up looking like something retrieved from the nether regions of Tim Burton&amp;#039;s mind. This game is actually about as weird as it sounds, but that is part of the charm that has made the title nier and dier to many gamers. The emotional story, memorable characters, humorous dialog and fantastic soundtrack have made it a cult hit among action RPG fans, and because of this there is a certain level of excitement over the upcoming Nier: Automata, which recently received a playable demo.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The second video, meanwhile, gives a glimpse at the game’s protagonist, an android named 2B. Square Enix had previously revealed the character, but this is perhaps the most in-depth look those excited about the title have received so far. There’s one catch, however – the video is in Japanese, so those who don’t speak the language might not get much out of it, aside from a look at the character’s design. Those interested can catch the video on YouTube, courtesy of user xenosaga7 . The first part of the gameplay video, meanwhile, is embedded be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Those interested in checking out what should be one of the first big RPG releases of 2017 should head over to the PlayStation Store now to begin downloading their copy of the demo. First impressions matter a lot, and if the buzz surrounding the demo is any indication, NieR: Automata could be a sleeper hit waiting to happen - perhaps Square Enix and Platinum Games will be able to combine to top the former&amp;#039;s incredible 2016 after &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9S isn&amp;#039;t really a close friends with the protagonist 2B, they&amp;#039;re more like acquaintances. 2B is a battle-type android, while 9S is a scanner-type. The way they control when you play them is slightly different due to their abilities. Their movements are about the same, though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The world of [https://Nierautomatafans.com nier automata Walkthrough|https://nierautomatafans.com/]: Automata appears to be more technologically advanced than its predecessor. This shouldn&amp;#039;t be too surprising as this title takes place 9929 years into the future, though things appear to have fallen into disrepair since the last time players got to visit this world. Instead of a wise cracking spell book 2B has a floating gun turret. The NPC android that assists 2B during her mission, 9S, has a pretty sweet flying apparatus that is equipped for battle. Humans are no longer on Earth, and the androids left behind are at war. The factory where the demo takes place is enormous, and is completely overrun by hostile machines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Square Enix Japan doesn&amp;#039;t seem to have trouble showing it off even in official promotional screenshots, as you can see below, and during the latest livestream, Producer Yosuke SaitoÂ even took some time to clarify that the white underwear worn by 2B isn&amp;#039;t actually panties, but the bottom of a leot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The demo for Nier: Automata is contained to the mission inside the factory and took about an hour to complete, though 45 minutes is probably more accurate if the player isn&amp;#039;t constantly taking screenshots. During the demo 2B has only one companion that only communicates with her a few times. The humorous bickering among NPCs in Nier was something enjoyable about that game, but I must stress that just because it was absent in the demo does not mean anything regarding its absence or inclusion in the final game, though it would be disappointing if we do not get anything comparable to Grimoire Weiss and Kaine going back and forth. Nier is a personal favorite from the previous console generation, but looking at it objectively, it did have a few rough edges. A game cannot be judged on a single level demo, but the content of the demo indicates that Nier: Automata will present a world that is different from its predecessor but will retain its essence but with more refinement. The odd motif of covered eyes seems like it will be more prominent, and the graphics look to be of a much higher relative quality than the original. The overall soundtrack cannot be judged based on a single level, but what was included in the demo sounded like the natural progression of its predecessor&amp;#039;s score. So nier, far, wherever you are , if you were a fan of Nier, this demo indicates that we can be optimistic about the upcoming sequel.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JenniPuglisi22</name></author>
	</entry>
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